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Peaksay Weekly Update: Custom Pronunciation Lists

Happy Yom Kippour and Mid-Autumn Festival, everybody! It’s been a few weeks since my last update. Like many of you, I’ve found this new school year both intense and challenging in a hundred crazy ways. Hang in there, guys! I know how tough it is. I’ve also been delighted to hear from teachers who are using Peaksay […]

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Peaksay Weekly Update: Custom Pronunciation Lists

Hey everybody, This week I’m excited to introduce Custom Pronunciation Lists. A number of you asked for this feature, and now it’s here. Create your own pronunciation lists with sentences of your choice, then share Pronunciation Games using those lists with others. Each custom game has its own separate leaderboard. Note: you must be logged into Peaksay to […]

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Peaksay Weekly Update: More Energy, More Options.

Hey everybody, Here’s what’s new this week. Improved Speaking Mode functionality. You can now stop recordings by pressing the button again. Added additional options to Learn Mode, including audio speed, voice playback, Speaking Mode difficulty. Rebalanced the energy system. Players lose energy faster, but at the same time, gain more energy for correct answers. Hopefully, this should feel more dynamic […]

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Peaksay Weekly Update: Welcome to Speaking Mode!

Hey everybody, This week, I’m excited to premiere Peaksay’s new Speaking Mode. Finally, you can actually speak when practicing our interactive conversations! Watch the video below for my introduction, then go to to Peaksay to check it out. I eagerly await your feedback ?. Warmly, Hugo What’s Next: Learn Mode Polish: adding speaking difficulty, speaking answer support, playback speed, and voice […]

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Peaksay Weekly Update: A New Pronunciation Writing Mode

Hey everybody, Here’s what’s new this week. The Pronunciation Game has a new “Writing Mode.” Hear the pronunciation and try to write what you hear–accents included. Pronunciation Game transcriptions are much improved; now recognizes numbers and alternate spellings of different words. Pronunciation Game leaderboard shows results for different modes. Pronunciation Game now works on Firefox and displays […]

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Celebrating One Year of FluentKey. Here’s What’s Next.

One Year of FluentKey: FluentKey launched in July of last year. That means, as of this week, we’re officially one year old. 11,000 teachers, 115,000 students, 25,000 assignments, 7,800 schools What an amazing, nail-biting ride it’s been. I think I speak for everyone on the team when I say–building a startup is hard. There were […]

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Peaksay Weekly Update: Pronunciation “Listening Mode”

Hey everybody, Here’s what’s new this week. The Pronunciation Game has a new “Listening Mode.” Instead of reading a sentence to speak, hear the audio instead. Can you mimic it accurately? Sentences no longer repeat in the Pronunciation Game. Additional sentences and languages added to the Pronunciation Game. A link to the Pronunciation Game has been added to the […]

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Peaksay Weekly Update: Introducing the “Pronunciation Game”

Hey y’all, This week I’m excited to introduce the Peaksay Pronunciation Game. In preparation for Speaking Mode, I put together a standalone mini-game using the same underlying technology. And I actually think it’s pretty fun. With the Pronunciation Game, you can test your pronunciation skills in different languages. Anyone can play on any device. Get streaks […]

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Peaksay Weekly Update: More Spanish Voices! Tutorials!

Hey everybody, Some cool updates this week to Peaksay Alpha! Spanish text-to-speech voices are now available (using Amazon Polly). Choose from multiple male and female voices in three different dialects–European Spanish, Mexican Spanish, and US Spanish. Auto-translation to English now works (using Google Translate). Listening Mode UI has been redesigned; how to choose answers should […]

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Peaksay Weekly Update: A Redesigned Conversation Creation System

Hey y’all, Thanks so much for the great feedback since Peaksay Alpha launched last week. We got a lot of really helpful suggestions and ideas–keep them coming. A lot of you talked about making the conversation creation process easier, and that’s what I worked on this week. I might even go so far as to call it… […]